Games

Quantum Entanglement Entertainment is combining together Television, Video Games, and Film into a cohesive from of content that is not restricted to conventional medium or distribution form. Here is a snippet of some of the games in the past that our co-founders created, directed, designed and executive produced.

Praise for Eternal Darkness: Sanity's Requiem

Eternal Darkness: Sanity's Requiem

A Psychological Horror

This horror story spans generations, so you must relive the blood-soaked history while conjuring spells, solving puzzles, and slaying supernatural beasts. Whether you're creeping around as the Roman Centurion, Cambodian villager, or any of the other characters, the psychological thriller will challenge you to use your mind as well as your might. The story is historically based and features many significant real-world events and locations, including the blood-soaked fields of the Somme, the jungle-ridden temples of Angkor Wat, the deserts of Persia, and the haunted vales of Rhode Island.

Metal Gear Solid: Twin Snakes

Action Adventure

Solid Snake debuts on the GameCube in Metal Gear Solid: The Twin Snakes. This game revives the first two Metal Gear Solid games--Metal Gear Solid and Metal Gear Solid 2: Sons of Liberty--and combines their best features into one unique experience. You are Solid Snake--a spy called out of retirement to infiltrate an Alaskan nuclear base. During your mission, you'll discover secret military projects and surprising details about your past. Stealth is usually key to a successful mission, but if all else fails, you have a vast arsenal of weapons--including a silenced pistol, a rifle, guided missiles, and a sniper rifle--to dispose of your enemies.

Praise for Metal Gear Solid: Twin Snakes

Praise for Too Human

Too Human

Action RPG

As the Cybernetic God Baldur, you get thrust into the midst of an ongoing battle that threatens the existence of mankind.

Goblin Man of Norway

The Goblin Man of Norway

A Viral Marketing Video for the Game Too Human

There are no actors in this film. This was done purely with game developers, professors, students, friends and a great deal of passion. All SG was done in-house at Silicon Knights.

Praise for the Goblin Man of Norway