In this week's video we take a look back into the past at a video created to help market Too Human called "The Goblin Man of Norway". A huge part of the inspiration for the setting and mythology of Too Human was a fascination with ancient civilizations and the potential of lost technology - maybe Norse Mythology was real and described a previous and technologically advanced civilization remembered today through only myth... we hope you enjoy the video released on YouTube in full and in high definition for the first time.
For this weeks episode, Phil from QEE asks Denis about some of his experiences working with some of the video game design masters (such as Miyamoto, Kojima and Iwata), what it was like to work with Nintendo and much more!
Prime Minister Justin Trudeau says the work being done at Perimeter and in Canada’s “Quantum Valley” is vital to the future of the country and the world.
Prime Minister Justin Trudeau Lauds “Cutting-Edge Research” at Perimeter | Perimeter Institute
Partnership Quantum Entanglement Entertainment, Inc. and Perimeter Institute for Theoretical Physics Partner toA collaborative new partnership between Quantum Entanglement Entertainment, Inc. and Perimeter Institute for Theoretical Physics will bring leading-edge science to the mainstream in films, TV programs and video games.
Perimeter Institute will serve as a scientific advisor for projects produced by Quantum Entanglement Entertainment, ensuring the projects convey concepts at the forefront of physics research in ways that are accurate, engaging, and immersive.
“We cannot imagine a better partner to advise us than Perimeter Institute,” said Denis Dyack, Chief Creative Officer of Quantum Entanglement Entertainment. “The physics concepts explored by Perimeter scientists – black holes, quantum mechanics, the big bang – are fascinating and lend themselves perfectly to the types of projects we create. It has been said that ‘science is magic that works,’ and we’re excited to make magic with Perimeter.”
“The partnership is perfectly in-tune with Perimeter’s...
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