Over the course of the past few weeks, a thought has crept into my mind.
(If I'm making any absolute statements you disagree with here, please note that this is an oversimplification to make a point - not my absolutist opinion that it must be this way and everyone else is wrong.)
It seems like all popular stories these days - be it in books, comics, TV, film, or video games, are all extremely similar in style. They are all about a hero's journey, and written to follow a three-act structure. I'm not saying there aren't other stories out there, but those rarely become as popular.
The reason for this seems to be that the public understanding of this style is wrong. People seem to think: in order for a story to be good, it has to be about the struggles of a hero. It has to have introduction, conflict, and closure. If any of this is missing, people will think "wait, where was the part of the story where XY happened? this isn't what I expected at all! this is such bad writing!"...
Nintendo really has brought their game to the show. Despite a focus on 2017 titles, they showed some surprises, in particular was the revelation that there are not one, but two Metroid games in development.
Metroid Prime 4: Only a title card is shown, so it's likely not far in development, and reports are suggesting this is not even being developed by Retro but by a "new talented team" working under Prime director Kensuke Tanabe. Still, no doubt fans are excited that it will be coming in the future for the Switch. Release Date is TBD of course
Metroid: Samus Returns: A remake/reimagining of the original Metroid II game that was released long long ago on the first Game Boy. This one is being developed collaboratively with Castlevania: Lords of Shadow devs MercurySteam and overseen by...
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